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The mkiv Supra Owners Club

Animated textures in the Source engine


Ian C

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Shot in the dark but hey, you never know with the assortment of people on here.

 

I'm trying to make an animated texture to use in Hammer, the HL2 Source engine editing tool. There is bog all docco on how to do it apart from the naming convention for each frame (blah000.tga, blah001.tga, etc). Nothing about the vtex parameters to use or what to put in the vmt file afterwards. Has anyone done this before and got it working?

 

I managed to get one hint that you make a blah.txt file which gives the start and end frames in it and feed that to vtex instead, it produced a tecture file that appeared in Hammer, unanimated, and when in game it shrank to 1/16th of the size I'd set and also didn't animate. Grrr.

 

-Ian

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OOo i used hammer once but i gave up after a while, tryed it on HL1 aswell, sorry cannot help you out, you sure there isnt any tuturials anywhere im sure the old version on HL1 had laods of built in tutorials?

 

Soo what you doing then? Making your own little mod? you guna want a tester when its done! consider me a voluntere! (sp)

 

 

Danny B

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