Alex Posted June 13, 2007 Share Posted June 13, 2007 Welcome to '97 with your OS Dude I had a 32bit GUI when Mac's were a pipe dream Ok so it was an Acorn...but it was 32bit RISC computing Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 Hurrah! Someone on the same wavelength That doesn't mean you're right. Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 For any Mac users, it was announced yesterday at the Mac conference on at the moment, that EA Games and id are going to start releasing all new games in Mac format from now on. Parallels now runs Quake 4 Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 i aint seen anything remotley amazing in the inovation world from the PC since urmm the keyboard?! What, you mean like GPUs? (which all the new consoles are using the now outdated technology of) How about Particle and physics GPUs? Quote Link to comment Share on other sites More sharing options...
Alex Posted June 13, 2007 Share Posted June 13, 2007 What, you mean like GPUs? No I think he means like the revelation that was the xbox's architecture... Quote Link to comment Share on other sites More sharing options...
Matt H Posted June 13, 2007 Share Posted June 13, 2007 Contributions in what way? Nintendo simply copied things like the Atari 2600 console - a platform game is a platform game at the end of the day, as time goes on the graphics get better. Goldeneye seems to be a favourite lump of ammo for you - FPS like many PC games before it. Mario Kart - I had similar games on the Amstrad 464 It's an evolution of the pixel at the end of the day, Nintendo just market it in a friendly way for the masses, Sega were always better anyway Duck shoot The first zeldas metriod mario 64 the "D" pad shoulder buttons analogue stick rumble feature 4 player ports the wii remote the 3D fx chip the water in wave race yes goldeneye! excitebike blastcorps and on and on and on and every game out there probably resembles some other game in some for or another! Quote Link to comment Share on other sites More sharing options...
Matt H Posted June 13, 2007 Share Posted June 13, 2007 Sega were always better anyway suppose that why they work for ninetendo now, obviously they must have been better Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 the 3DFX chip That was first on a PC? http://en.wikipedia.org/wiki/3dfx Or are you talking about that pap Nintendo SuperFX - http://en.wikipedia.org/wiki/Super_FX Quote Link to comment Share on other sites More sharing options...
Matt H Posted June 13, 2007 Share Posted June 13, 2007 What, you mean like GPUs? (which all the new consoles are using the now outdated technology of) How about Particle and physics GPUs? no im not talking about the in and outs of what makes a PC tic, talking about what you see on the screen and what you hold in your hand (theres a joke in there!) Of course technology will always happen first on a PC but thats not whats makes a game is it Quote Link to comment Share on other sites More sharing options...
Matt H Posted June 13, 2007 Share Posted June 13, 2007 That was first on a PC? http://en.wikipedia.org/wiki/3dfx yeah the super fx Quote Link to comment Share on other sites More sharing options...
michael Posted June 13, 2007 Share Posted June 13, 2007 Duck shoot Atari had a gun before then and similar games. the "D" pad I had one on my Amstrad analogue stick My BBC Micro had one, it was great for playing "Revs" with. And so on... they brought some new nibbles to the party but the table was already set, much in the same way as all the other console makers did. It's evolution not revolution, they just bundle it up as if it's the big new thing, motion sensitive controllers have been around for years but suddenly the Wii is cutting edge as a result of it's control system... evolution and repackaging, that;s the Nintendo strong point. Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 no im not talking about the in and outs of what makes a PC tic, talking about what you see on the screen and what you hold in your hand (theres a joke in there!) Confused...the GPU does produce what you see on the screen? Oh dear...I knew it would spiral to console v pc 'debate'....anyway, back to console games for thickos. Quote Link to comment Share on other sites More sharing options...
Matt H Posted June 13, 2007 Share Posted June 13, 2007 Confused...the GPU does produce what you see on the screen? Oh dear...I knew it would spiral to console v pc 'debate'....anyway, back to console games for thickos. I'll try a different wording, its the games and how you interect with they which is my main point. The technology behind them isnt the idea which produces a great game. Quote Link to comment Share on other sites More sharing options...
Mike Posted June 13, 2007 Share Posted June 13, 2007 My BBC Micro had one, it was great for playing "Revs" with. Now that was a f*cking game Quote Link to comment Share on other sites More sharing options...
Pete Posted June 13, 2007 Share Posted June 13, 2007 I'll try a different wording, its the games and how you interect with they which is my main point. The technology behind them isnt the idea which produces a great game. Ah I see. Yes - that's why I prefer to play any non FPS game on my PS2. The big thing about this is the 'feel' of the game. When developing for a console the game will play the same on every ones so the programmers can tune it to play just as they intend. Developing a game for the PC ends up with each machine reacting slightly differently and I'm sure this ruins the feel of many games. You know what I mean. Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 13, 2007 Share Posted June 13, 2007 That doesn't mean you're right. Yes he is and no he isn't! I don't think it's true in general that consoles are the cause of dumbing down games, but it's probably true of NFS. There's still a lot of games that aren't available on multiple platforms, and tbh, they do tend to be the better ones. Quote Link to comment Share on other sites More sharing options...
Keith C Posted June 13, 2007 Share Posted June 13, 2007 Some genres have been made 'more accessible', and the controls modified such that you don't have to invest months of time to become competitive. As someone said, consoles cater for the casual player - I enjoy the Xbox Live Arcade games on the 360. I can play Project Gotham with Faye if we feel like a blast, but if we want to play Civilization then we need a PC. Quote Link to comment Share on other sites More sharing options...
Gamer Posted June 13, 2007 Share Posted June 13, 2007 Console = Idiot box, for the simple people. PC = Thinking Man's (or Woman's) weapon of choice. Of course consoles have dumbed down the gaming industry, that is what they were made for, people who cannot think past a hand controller and a few buttons. Quote Link to comment Share on other sites More sharing options...
colsoop Posted June 13, 2007 Share Posted June 13, 2007 My view is that the console market is much more lucrative. To support a pc based game quite often involves a lot of extra work once the game has been released for sale, in the form of patches map packs etc. This means more money has to be spent. The days of games being made and then sold with the hope of making money are long gone. This is why developers are concentrating their efforts on the console market. it is cheaper to develop (up until the new media was introduced) and is sell and count the money . Certain games are better suited to the different machines, i always prefer playing driving games on a console and the same for RPG games such as GTA. The pc is king of the FPS though and always will be. i think the future of games for the pc is going the way of sierra in the form of online distibution, this would mean less money being spent on merchandise and pointless boxes which in my mind is a good thing. The console market is coming to a point where pc's were 5 years ago Quote Link to comment Share on other sites More sharing options...
michael Posted June 13, 2007 Share Posted June 13, 2007 Now that was a f*cking game Hell yeah, the BBC version only had Silverstone of course but the Revs Plus C64 version added Donington too, I have the tape for that but never got around to getting a C64 to play it on. Physics were great, graphics impressive for the time. http://en.wikipedia.org/wiki/REVS_%28computer_game%29 Quote Link to comment Share on other sites More sharing options...
MarkTheBoy Posted June 13, 2007 Share Posted June 13, 2007 Hell yeah, the BBC version only had Silverstone of course but the Revs Plus C64 version added Donington too, I have the tape for that but never got around to getting a C64 to play it on. Physics were great, graphics impressive for the time. http://en.wikipedia.org/wiki/REVS_%28computer_game%29 Wasn't Revs called Vroom (or something like that) on the Amiga? Used to love that game! I have several consoles, xbox, ps2 etc as well as all the classics - N64, NES, SNES, Megadrive etc. I love digging them out every now and then for a blast on road rash, toe jam and earl, mario kart etc. IMO gaming started dumbing down when Sony took a massive part of the market from Nintendo. Nintendo always fought hard to keep gaming playable, probably by accident/stubborness by hanging onto cartridge format for so long. Sony on the other hand moved over to CD then DVD where the games could have massive cut scenes and become more like a film than a game. Once games looked awesome in adverts on tv they'd sell a million copies more than nintendos latest 'plays like a dream, looks like lego' effort. These days im a FPS and a RTS fan and these belong on the PC, Call of duty, medal of honour, C&C etc... totally unplayable on the consoles, even the latest versions. Halo on the xbox was the only exception to this rule, other than that, driving games and footy games are all that the consoles are good for these days. Also final thought - Co-op mode is a dying art these days... God I miss it!!!! Quote Link to comment Share on other sites More sharing options...
Daston Posted June 13, 2007 Share Posted June 13, 2007 well now that the 360 can play with vista players they are going to have a shock when all of the CSS vets own their asses plus what happens when the PC version of the game has a higher draw distance or you see a 360 player capped at 30 odd fps compaired to a PC gamer with 90+ fps Quote Link to comment Share on other sites More sharing options...
Harps Posted June 13, 2007 Share Posted June 13, 2007 well now that the 360 can play with vista players they are going to have a shock when all of the CSS vets own their asses plus what happens when the PC version of the game has a higher draw distance or you see a 360 player capped at 30 odd fps compaired to a PC gamer with 90+ fps They'll force the PC to run at the same rate as the console. After all, the PC gamer already has mouse/keyboard - what more does he need? As far as the discussion though, picking one series of games from EA is a little bit limiting - look at, say, Medievil Total War 2 compared with something like Fields of Glory, or those turn based jobs from way back. Or how far they've come with games like IL2, which has every detail of flying a WW2 fighter you can imagine. Compare that to what I was playing on my PC 12/14 years ago its a different world. And more difficult, scary world where I struggle to switch the engines on. EA saw an opportunity with NFS - Arcade=Easy to play=Happy masses=Profit. For another example, look at Championship Manager/Footie Manager. They tried to make it on a console, it sucked, yet the latest FM incarnation is even deeper and more engrossing than before. PES is forcing EA to rethink FIFA, dropping the silly skills in favour of a more realistic game of footie. Those 35-0 matches may one day be a thing of the past. Either way, I don't really care if its PC or Console, so long as its good, I'm happy. I forget my point now, I'll stop rambling. Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 13, 2007 Share Posted June 13, 2007 Wasn't Revs called Vroom (or something like that) on the Amiga? Used to love that game! Ahhh, Vroom, I used to play that on the ST. Evilly fast, basic graphics and great feel. Used to drive it with the mouse lol. Happy days Quote Link to comment Share on other sites More sharing options...
Alex Posted June 13, 2007 Share Posted June 13, 2007 For another example, look at Championship Manager/Footie Manager. They tried to make it on a console, it sucked, yet the latest FM incarnation is even deeper and more engrossing than before. No it's not!!!!! I've seen my girlfriend for at least 5 mins this week!!! Quote Link to comment Share on other sites More sharing options...
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