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god the playstation3 looks pukka


supra-lover

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I'm glad it's been delayed, more chance for them to get things right and more games available on release. Last thing they need is rushing things out and risking problems with half the blue-ray drives.

 

I'm sure it'll be the same spec as the ones that the US and Japan will get though - IN NOVEMBER!

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FFS!

 

Japan release is the same though - so Nic will be the best bet me thinks. :D

 

Question for Marco or Rayman (or anyone else who *Knows*) Is the PS3 going to be region locked, or will it be the same as PSP and work in any region.

 

If so get the Nicster Pre ordering :D

 

Mike

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Question for Marco or Rayman (or anyone else who *Knows*) Is the PS3 going to be region locked, or will it be the same as PSP and work in any region.

 

If so get the Nicster Pre ordering :D

 

Mike

 

The Blue ray has new regions and will be locked - not sure about the games.

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Edit: - Movies will be region locked.

 

Japan and UK are both DVD region 2.

 

Saying this Japan is NTSC not PAL, not sure how this effects things. I think you can get convertors though. Any experts out there on the subject?

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No suprise with the release date, US and Japan always get it before this backward continent :) I sense a lot of buiness coming your way Nic! :D

 

Apparently it's due to the "diversity of the PAL region", Japanese and English would cover most NTSC users but there's a hell of a lot more for PAL. Of course that could just be bollocks.

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Ermm, PAL and NTSC are standard definition television concepts, If the PS3 has HDMI, and generates HDTV signals this is irrelevant isn't it?

 

I can see that the movies might be region locked (though I see no purpose in this) but as for television standards getting in the way I don't buy that at all, this is all good for group buys.

 

Mike

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All games are coded on PC's, but compiled into the console platform. Also all graphics are made on PC's.

 

When I make a track for example it only takes about 2 minutes to export from the PC to a Playstation2. It's not a normal PS2 as you can buy in the shops, they're a bit chunkier ;)

 

See picture...

 

 

Marco is 100% spot on here. I went for a job at a company called Renderware.

 

This company make a abit of middleware SW between the HW of the console & the developers. An API if you will. The job entailed me coding test harnesses in C or C++ on a PC Windows Visual C++ and then being run on the target platform

 

I would imagine for consoles like Playstation .. as AFAIK Sony use propriatry HW. The R&D development tool - has the same architecture as the target - but has R&D tools bolted onto it. To allow developers to take traces, core dumps, etc Probably has hard-disks, IO ports etc.

 

If developers coded directly onto the target platform - then that throw's portability out the window straightaway.

 

There is no game distributer on the planet that is going to write HW propriatey code - if they can possibily get away with it.

 

That would mean - game like Doom 3 would have to be re-written from scratch for every platform.

 

Erm .. no.

 

Developers will use clever SW engineering techniques like Object Orientated design to reuse code as much as possible ..and only write new code where they absolutely have to.

 

That's why consoles use middleware - like that Renderware I mentioned. So, the game developers don't need worry about the HW. They just access the HW from the API.

 

Different versions of renderware being availble for the different consoles.

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