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Any 3D designers looking to start up a 3D company?


supra_24

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Hi guys,

 

I am considering setting up a my own 3D company with website and possibly youtube channel.

 

I just wanted to see if anyone on here who has skillsets within 3D would be interested in the proposal.

 

Ideally I would need desginers for modelling, animation, texturing.

 

Would be great if you have experience in 3DS Max or Maya, Photoshop, Mudbox or Z Brush, Motion builder, Adobe Premier etc.

 

If interested please post on this page, as it would be interesting to see peoples response.

 

This would also be a great opportunity for anyone looking to make a start in the 3D industry, myself included.

 

I mainly focus on car models, but am experienced in generalist modelling, animation and texturing.

 

Here is all my info. Portfolio, linked in, show reel etc:

 

Show-reel: https://vimeo.com/125165768

 

Portfolio: https://www.artstation.com/artwork/car-models

 

Linked In: uk.linkedin.com/in/ashleymeade

 

I look forward to hearing from you guys.

 

 

 

Regards

 

Ashley

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Looks like great stuff ur designing mate!

 

When i had to go to college, i was looking into making video games, but i didn't due to the drawing scaring me off tbh. (i really hate drawing lol)

Give me a msg when u get ur youtube channel up, you got your first subscriber :D

 

Cheers

 

William

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Cheers man. I graduated from University last August and am still hunting for jobs :(

 

I was looking for jobs whilst in uni as well, getting advice from people in the industry and still no luck as of yet. Really is difficult to get into.

 

That's why I am exploring other avenues such as creating my own 3D company and web space.

 

Will be sure to let you know when I have got a youtube page sorted ;)

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Sucks that you're still without a job mate. Over here it's not so easy to find a job aswell. Good luck with your own company my friend, Message me the link to the youtube channel, can't wait to see some work / maybe tutorials? :D

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I use Lightwave 3D, Pinnacle Studio, AutoCAD, SketchUp and others at work for some projects.... Lightwave 3D is a nicely powerful piece of software with a huge amount of features.

Been thinking of doing a bit of 'over-time' to branch out in to new territory. I mainly model 3D bridge structures and place them in to existing topography (3D surveys) which they then become visualisations for what things will look like before they are built.

Sometimes doing animations (drive throughs) to show the public how nice their new bridge will look from the road.

 

3D modelling and visualisation (along with animations) are taking off at a faster rate these days with the new BIM standards required in the construction industry. Its a good time to get going with such a business.

BIM software often takes care of its own visualisations, but there's always room for improvement, especially on the animation side of things.

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Bad news that you havent got a job yet. :(

 

Bit of friendly feedback on your showreel which will be of help. Firstly on your modelling - you need to look at hard edges and how to contrast sharp edges with rounded contours. It will help add weight to the models of the cars. You look like your trying to get a realistic look . Concentrate the final lighting, materials and rendering E.G. Even a shiny surface has microbumps. For your UV mapping, I can see stretching so on a showreel needs addressing. Buy a copy of UVLayout as it is good for impatient people (like me :) ).

 

Game engines are something to look at too as they have caught up with offline render engines supremely in the last 2 years. Now they can on some level rival what offline renders visually can produce hence the rise of BIM. Wait till the games industry clock this market ;) This alows you to tweak stuff and gives you instant feedback and helps you train your eye to what looks good. Free ones like unreal 4.

 

Lastly - Collect and check against good references. I can't stress this enough.

 

What's your target market? 3D in general is very hard right now because making things look good is very easy due to the shear amount of tools available at reasonable prices. Mix that the shear number talented artists coming out of University who are willing to work very long hours for virtually 0 pay make it very very hard to land a good job without good contacts.

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Bad news that you havent got a job yet. :(

 

Bit of friendly feedback on your showreel which will be of help. Firstly on your modelling - you need to look at hard edges and how to contrast sharp edges with rounded contours. It will help add weight to the models of the cars. You look like your trying to get a realistic look . Concentrate the final lighting, materials and rendering E.G. Even a shiny surface has microbumps. For your UV mapping, I can see stretching so on a showreel needs addressing. Buy a copy of UVLayout as it is good for impatient people (like me :) ).

 

Game engines are something to look at too as they have caught up with offline render engines supremely in the last 2 years. Now they can on some level rival what offline renders visually can produce hence the rise of BIM. Wait till the games industry clock this market ;) This alows you to tweak stuff and gives you instant feedback and helps you train your eye to what looks good. Free ones like unreal 4.

 

Lastly - Collect and check against good references. I can't stress this enough.

 

What's your target market? 3D in general is very hard right now because making things look good is very easy due to the shear amount of tools available at reasonable prices. Mix that the shear number talented artists coming out of University who are willing to work very long hours for virtually 0 pay make it very very hard to land a good job without good contacts.

 

hey bud, thats some sound advice. Really appreciate it.

 

Are you in the industry yourself bud?

 

I am trying to get into the industry but as you rightfully said its not what you know these days its who you know!

 

I have built up quite a few contacts over the years from the likes of EA and 2K games and even vistsed there HQ, but even with contacting them on a regular basis, still no further :(

 

I am in contact with some people at the moment, so we will have to see what comes of it.

 

Would you happen to have any contacts that may be able to assist me in this area?

 

Any help is greatly appreciated ;)

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Dude,

I copied your linkedin address so I can add you and somehow the last "e" of the link wasn't copied. Try it.

I was this close to giving you my moneys for the new business. Didnt ever read your full post.

 

Lol, yeah i tried it and she would get my money too ;)

 

Unfortuantely I am not a hot blonde just a bloke trying to break into the 3D industry :)

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Looks like you're off to a good start. I use 3DS Max a lot but I'm not an artist. After I graduated uni I started working for a small CGI company in Leicester called CG Foundry, I'm sure they're still going. We mostly did a lot of architectural work based on CAD, building CGI for builders like David Wilson Homes.

 

I've got a mate who's a CGI Artist/Generalist though, you're right about it being a really tough industry to get in to, the bar is really high. There's a hell of a lot of people graduating from various 3D, CGI and Games courses right now, it's a seriously competitive market. My mate works here: http://www.junctioneleven.com/cgi/ and they do a lot of vehicle work for Jaguar and Land Rover.

 

Looks like great stuff ur designing mate!

 

When i had to go to college, i was looking into making video games, but i didn't due to the drawing scaring me off tbh. (i really hate drawing lol)

Give me a msg when u get ur youtube channel up, you got your first subscriber :D

 

Cheers

 

William

 

I'm a level/game designer and my drawing skills are pretty awful. You don't need to be able to draw to make games, I even know a few artists who aren't very good at drawing. Don't let that scare you off!

 

I can't give much advice on CG but if anyone ever needs any advice on how to get in to making games, feel free to drop me a PM.

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Lol, yeah i tried it and she would get my money too ;)

 

Unfortuantely I am not a hot blonde just a bloke trying to break into the 3D industry :)

 

I feel your pain. I was also job hunting for a long time until I got my current job. Only graduated in 2013 myself and im now working for a company who supplies OEM plastic parts for the automotive industry. Im still progressing through the graduate scheme and currently being trained in CAD (Catia V5). This whole process takes soo long. It will take me 2-3 years to be confident enough to be able to work, let's say as a contractor, in such big projects. It's all about practice. The more you do the better you get. My advice would be to work on this like a mad man. Your showreel needs more and better quality models, and then you will get some attention when you send your portfolio to apply for a job.

Also, the likes of EA and massive companies like that will hire the best of the best globaly. Dont mean to offend you but you've seen the competition nowadays. You start from low and you climb gradually. Step by step.

Find things you like and model them. Doesn't have to be cars. Cars are the hardest to do being such complex and big and the details take you for ever to do. Im currently doing wheels. I see a wheel I like and model it from a reference picture. I dont bother too much about sizes Im guessing as I go..

 

[ATTACH=CONFIG]200905[/ATTACH]

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I used to not model but create 3d landscapes with mechs (from mechwarrior) in them, I used to spend hours in programs like Bryce, vue esprit. I did a module at uni and used 3ds max but I did a business degree :(, should of really done 3d modelling, think I would of been good at it.

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There's a hell of a lot of people graduating from various 3D, CGI and Games courses right now, it's a seriously competitive market.

I'm a level/game designer and my drawing skills are pretty awful. You don't need to be able to draw to make games, I even know a few artists who aren't very good at drawing. Don't let that scare you off!

 

 

Im one of those broken drawing types! I'm a 3D Character artist for a films and games and sculpt faster than I can draw Haha. Drawing isn't everything to make games, Thomas was alone anyone?. Drawing is just one of many mediums for communication... at least that what I keep telling myself. IMO there no such thing as "talent". It's just years of effort and improvement. So don't give up!

 

Was going to say Jord on here is worth talking too. I would definitely focus work on your portfolio as that is what your calling card is when applying for jobs. If it doesn't blow http://www.junctioneleven.com/cgi out of the water at the moment, keep going, learn more, carry on applying, get feedback, and inject as much time as possible into it. It will get noticed eventually. On another note, make sure there's games related stuff in your portfolio and show its games related. Get things ruining in engine in an interesting way that gets you noticed. If you want to go through your portfolio drop me a PM from an CG point of view.

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Hey Sakey,

 

Do you have a portfolio/showreel we could have a look at?

 

It may help me to figure out how to further improve my current showreel and the way in which it I laid out.

 

How long have you been in the industry?

 

What company is it that you work for out of curiosity and how did you break into that company?

 

These are things that would be fantastic to hear about and would really help give a better insight on how to increase the chances of breaking into the world of 3D.

 

It's interesting as one or two of the guys from uni got into a 3d modeling and animation company and there work at uni wasn't the best in terms of modeling and yet they got a position at this company. It did make me wonder how they got in so quickly?

 

I myself searched and contacted possible job opportunities whilst in uni and even visited Criterion games and 2K games. But still am searching.

 

Currently I am trying to gather as many contact numbers for 3D companies as possible and ringing around for opportunities :)

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